Quote:
Originally Posted by Anthony
It probably worse better with general GURPS mechanics to use expanded wound size modifiers. I came up with mine here and several other people have had nearly identical schemes.
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Note that Kromm said in pyramid #3-70 page 15 about Damage Reduction:
"Simple, and perhaps the one thing I most regret not imple-
menting in the Basic Set. It contains the seeds of solutions to
many problems (e.g., making it harder to destroy huge vehicles
and buildings using small arms)."
So using Damage Reduction to mane large things tough would seem to fit well with GURPS mechanics too.. :)