Quote:
Originally Posted by Nereidalbel
Unless otherwise modified, the default would be having multiple instances of a Cyclic Innate Attack each have their own damage "ticks" and resistance rolls.
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Is there any canonical modifier for treating it like mundane non-powers poison? It seems like it might just be called a +0% feature, being a combination of the All-Or-Nothing limitation (one resistance success ends
all doses of poison) and a harder Resistance roll (which is worth -0% once it hits HT-6 anyways).