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Old 09-17-2010, 02:30 AM   #39
vicky_molokh
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Default Re: Cultural and Technological Consequences of Racial Daredevil trait

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Originally Posted by Jerron View Post
Perhaps this isn't so much daredevil, as something else. I could see unfazeable with impulsive doing pretty much what you want, without being daredevils. While both ads are 15 points, one is much more a mental trait than meta-gaming sort of thing. Throw in the disad, and the package is worth a lot less. I tend to think racial templates should be done with the minimum cost possible, but that's just me. (And no I don't tend to actually *do* all that work, it's just my opinion of how I *should* if I weren't lazy.)
Impulsive+Unfazeable would make for a completely wrong effect: they would make the race distinct by their reckless psychology, as opposed to being 'resistant' to the negative effects of recklessness.
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