View Single Post
Old 08-10-2018, 02:07 PM   #9
Jim Kane
Banned
 
Join Date: Mar 2018
Default Re: Combat Scenario Variations for the Melee Arena

Quote:
Originally Posted by larsdangly View Post
These are fun! I particularly like #5. How do you imagine the ogres using their club and whip combo? The are too stupid to know Two Weapons talent (or Whip, for that matter. Edit: I now notice you gave them IQ 8, though 'canonical' ogres are limited to 6...)
Right Lars, I did not intend them to use the 2 weapons in tandem (ala' 2 Weapons talent), but rather to simply indicate that they can, and will, strike at range with the whip, or can go to the club for regular engaged combat. And I did not want to dictate one weapon as "ready", so to leave that choice up to the GM.

I took the Half-Orges directly from Guy's GrailQuest adventure, as Guy's version of the Half-Orge are a better overall design than a typical Ogre for combat against wizards who might wish to confound them with spells.

Thanks for catching that I left out the word "half"; I have fixed it.

So yes, these 2 enemies are indeed the two Half-Orges from GrailQuest - being the two sons of the sorceress Lunn, the witch of the marsh - fighting in the TFT Arena is their day job. ;-)

JK

Last edited by Jim Kane; 08-10-2018 at 11:38 PM. Reason: Typo
Jim Kane is offline   Reply With Quote