Quote:
Originally Posted by Andreas
Why not just use the average number of hits you would have gotten if you rolled for it? For really large number of attacks, that will almost certainly give a result close to what you would have gotten.
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That's a possibility, but it removes a lot of player interaction with the rules, because they're no longer rolling.
I was thinking that maybe averaged results, based on Skill-10, and then having a single roll per massed attack with the margin of success shifting the number of hits by a percentage. The larger the number of attacks, the smaller the percentage shift.