Quote:
Originally Posted by Anaraxes
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Quote:
Originally Posted by Jefepato
Oh, right. RPM! RPM! RPM!
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Come on, guys - I'm hard at work writing more stuff and you keep summoning me to the forum demiplane. (I've actually been taking a break from here and other places because I've got a lot going on in my personal life at the moment, but this one's low hanging fruit so I decided to answer.)
Quote:
Originally Posted by Jefepato
In Thaumatology: RPM, we've got an example of a Lesser Create Spirit effect (Hidden Housekeeper, page 44), and it's stated (page 12) that you'd need a Greater Create Spirit to get something that isn't "weak and very limited." Makes sense.
So how do you do that? I don't see any price guidelines for this -- the only idea I've got is to treat this like adding the Ally advantage.
Let's say a 400-point witch wants to summon an earth elemental. 200 points sounds good enough, so that's Ally (earth elemental, built on 50%, all the time; Minion, +50%) [12]. Do you need to add Summonable as well, or is that unnecessary (since you're merely summoning this thing once by casting the spell, rather than giving yourself the ability to summon it in general)?
Does this work? Is there a better way to do this?
Summon Earth Elemental
Spell Effects: Greater Control Spirit + Greater Create Spirit
Inherent Modifiers: None
Greater Effects: 2 (x5)
Typical Casting: Greater Control Spirit (5) + Greater Create Spirit (6) + Altered Trait, Ally (50%, all the time, Minion +50%) (12) + Duration, 1 hour (+3), 120 energy (24x5)
...For that matter, is Greater Control Spirit necessary? Or would Lesser have been good enough? (I'm not sure if the Control Spirit in Hidden Housekeeper is Lesser because the spirit is weak, or Lesser because "control this spirit I just created" is a lesser effect in general.)
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I never liked how you bought an ally as an altered trait like that even the the costs were more or less correct. It just never sat well with me. It's why I created the
Summoned modifier on my blog and used it in
GURPS Dungeon Fantasy 19: Incantation Magic.
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Originally Posted by N.H.Alicia
I'm fairly certain that summoning is covered by the Path of Crossroads, unless you're using a variant.
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Quote:
Originally Posted by Jefepato
Opening a gate for an existing entity to come to you is Crossroads, sure. It probably wouldn't require any mucking around with added advantages either. The entity is out there and you just need to open it a path, regardless of its point value.
"Conjuring" is probably a more apt term than "summoning" for what I'm suggesting, but in my defense page 12 actually says "Use Lesser Create Spirit to summon..." etc.
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While effectively a feature - it's an important one. Creating a minion to do your bidding doesn't need Path of Crossroads, otherwise you do.