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Old 10-02-2017, 07:58 AM   #8
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Catfall, Perfect Balance, and jumping from tightrope to tightrope

Quote:
Originally Posted by lwcamp View Post

Yeah, sure. I mean if you are going to err, err on the side of AWESOME!!! And cliff cites strung together with ropes, and elves that can jump between them, is pretty awesome.
I'd go with this interpretation.



The entire race has a 25-point investment: Catfall [10] + Perfect Balance [15]. That's more than Clinging [20] for a race of wall-climbers, Flight (Controlled Gliding, -45%) [22] for a race of "flying squirrels," or Walk on Air [20] for a race that could move between levels as if there were stairs. Requiring rolls for day-to-day mobility in their native habitat fails the "Roll dice to cross the street and get to the adventure" test (a humorous reference to adversarial GMing back in the day . . .). Just assume they can move this way without error in daily life. Save Acrobatics and Jumping rolls for combat and chases, just as the GM might require a DX-based Running roll to weave between cars on a busy street during a foot chase.
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