Quote:
Originally Posted by lwcamp
Yeah, sure. I mean if you are going to err, err on the side of AWESOME!!! And cliff cites strung together with ropes, and elves that can jump between them, is pretty awesome.
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I'd go with this interpretation.
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The
entire race has a 25-point investment: Catfall [10] + Perfect Balance [15]. That's more than Clinging [20] for a race of wall-climbers, Flight (Controlled Gliding, -45%) [22] for a race of "flying squirrels," or Walk on Air [20] for a race that could move between levels as if there were stairs. Requiring rolls for day-to-day mobility in their native habitat fails the "Roll dice to cross the street and get to the adventure" test (a humorous reference to adversarial GMing back in the day . . .). Just assume they can move this way without error in daily life. Save Acrobatics and Jumping rolls for combat and chases, just as the GM might require a DX-based Running roll to weave between cars on a busy street during a foot chase.