Re: New GURPS Hardcore Battle system (fan made)
1. This is an issue of players, not rules. In reality, it would be a few seconds of striking, followed by several seconds of Evaluates and Waits. The cycle would then repeat itself.
2. Daggers are an impractical weapon to fight ogres to begin with, and giving up the ability to parry makes axes somewhat less than optimal.
3. Your shield is a valid hit location when attacked from your shield side. This includes arrows.
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