Quote:
Originally Posted by malloyd
I'm not sure I have [ever] seen a discussion of "inflation" in a fantasy context that wasn't openly or not very subtly hidden adversarial GMing looking for a way to nerf the too rich PCs.
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I have seen commodity prices
fall in fantasy games when huge amounts of a formerly rare material became available. In both cases, the new material was easy to recognise, and was treated as worth less than the usual type, although it was just as useful. Essentially, the price fell to the value implied by its usefulness, with no premium for rarity.