View Single Post
Old 03-07-2020, 04:21 PM   #3
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Questionable Power Builds

Quote:
Originally Posted by Refplace View Post
I strongly favor alternative abilities, and note that both Sorcery and Divine Favor are pretty much built around it.
Yeah, I really like alternative abilities as well. I'm just conflicted when its multiple versions of the same power. Your reaction does help though.

Quote:
Reduced or Maximum Duration seems ok on Mind Control or Possession, I'd want to see the build.
Right now the "Traitor Maker" Package looks like this:

Quote:
Mind Control (suggestion 5) (Rationalization +20%, cannot influence emmotions -10%, psi -10%) [50]
Posession (No memory -10%, maximum duration 30 seconds -75%, specialized Humans -20%, Telecontrol +50%, psi -10%) [35/5=7]
Mental Surgery (one minute) [33/5 = 7]
Quote:
Obscure fits mechanically, not if you go by the fluff but in GURPS you get what you pay for and the fluff is very adjustable, its the mechanics that have real meaning. The fluff is more about how to justify something fitting a concept. If Its based on Mind Control I would probably add the Glamour limitation.
The Obscure is for a TK character, not a mind controller. I'm looking at making around 10 packages players can pick from quickly, because building 100 points of powers, talents, and supporting skills from scratch is hard, especially on a time crunch. The Bullets are being deflected, so their motion is changed, the TK is just increasing the angle by which they miss his dead center.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is online now   Reply With Quote