Quote:
Originally Posted by ericthered
Pothi's resistance to these tweaks is quite low. Maybe he's weaked willed, or maybe he always hated the regulations in the first place. Or maybe he's having a low-resistance day.
Pothi: "Sergant Zorvoro (the shift manager) asks too much. Just because we're always walking around the ship and they're not doesn't make us errand boys. Don't wear yourself out!"
The quartermaster has a tougher mind than Korchathaw "Pothi" Pothazeezor (rolled a 10), but Daymar is on his game, and picks up the electrical kit and hides it without incident, his confident salute getting him past anyone who sees him in the hall.
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That evening (Tuesday), as promised Day is going to show-off his palm reading to whoever is interested, and will particularly seek out any of his regular table mates and, if he's lucky enough, any of the cooks from his mess.
Edit: to speed things up, I've done 5 Palmistry and 5 Mental Surgery rolls. For others Day regularly dines with, he'll give them the same Delusion as Pothi (Day is above suspicion) [-5]; to any cooks, he'll give Delusion (We should use salt instead of the psi-suppressants) [-5] and Delusion (The flour is contaminated) [-5].
[75] 20-09-22 01:50:03 CEST
Fortune-Telling (Palmistry)
3d6 <= 15
1: 5 + 2 + 2 = 9 ... success
2: 5 + 3 + 5 = 13 ... success
3: 5 + 6 + 1 = 12 ... success
4: 5 + 1 + 3 = 9 ... success
5: 5 + 1 + 5 = 11 ... success
[76] 20-09-22 01:50:44 CEST
Mental Surgery
3d6 <= 16
1: 2 + 6 + 1 = 9 ... success
2: 1 + 3 + 2 = 6 ... success
3: 2 + 2 + 6 = 10 ... success
4: 5 + 5 + 6 = 16 ... success - hoping whoever this is rolls poorly to resist! If not, he might have to resort to Suggestion to avert any negative reaction.
5: 5 + 1 + 4 = 10 ... success