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Old 05-18-2010, 05:53 PM   #41
trooper6
 
Join Date: Sep 2004
Location: Medford, MA
Default Re: Rapid Healing and Regeneration

Quote:
Originally Posted by Ulzgoroth View Post
Well, certainly there's no need to worry about comparison if one of them isn't on the table at all.

Except that it makes it pretty clear that one of those costs is just not right. As has been otherwise established up-thread.
Depends on how you look at it.

In a world where you are a normal human, Very Rapid Healing should cost a lot. Because it would be a rare and costly thing. The cost of Regeneration is not important, because it isn't relevant.

In a world where most people are normal humans, Very Rapid Healing is still the proper cost. If some people can be supernaturals and get access to Regeneration, they are probably also paying an Unusual Background cost which balances things out.

In a world where everyone is a crazy super people will probably buying lots of Innate Attacks and Regeneration and all sorts of other things. They may not buy Very Rapid Healing. But that doesn't mean the cost is off.

There are game worlds where bulletproof nudity is the rule of the game. There are others with all sorts of extra bleeding rules. Not everything has the same value in every campaign. If you never do anything social, then the social advantages may be overpriced in your campaign. But that is a function of your campaign, not of the pricing for the social advantage.

I'm pretty sure I could make an Innate Attack that would be cheaper than an equivalent weapon bought with Signature Gear. That doesn't mean the pricing is off. It just means that we are looking at two different sorts of things that are appropriate in different sorts of campaign worlds.

GURPS has diversity.

If you think VRH isn't worth if for you, and you have access to Regeneration, then take Regeneration. In other campaigns people will be making other choices.
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