Quote:
Originally Posted by zorg
An Accessibility on some of the damage dice? Something similiar to the "Costs Variable FP" build?
Honestly, that would be too complicated for my taste, and possibly slow down the game. ymmv, of course.
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Hmm.. how would you price that?
I mean something like the following:
Chain lightning (2d; Skill for Follow-up-lightnings: 12):
Roll to hit for a chosen target (using the innate attack skill). If hit the target takes
2d damage. The target NEXT to this original target is attacked with skill 12 minus range from the original target. Damage is half the damage rolled in the first roll. The chain continues until damage is lower than 1 or an attack roll misses. Probably selective for enemies only, but not necessarily..