Quote:
Originally Posted by demonsbane
Things as "The Tower of Octavius" are, OTOH, doable and pretty easily turned into a sort of "playable module", but with a strong enough generic or loose approach for tailoring it towards a plethora of campaigns.
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Oh, definitely. I'm not saying it's
impossible to write adventures for GURPS, just that it's more difficult than for more focused games, which is why we see fewer of them.