Quote:
Originally Posted by Goldgardian
So, I'm making a mage, and I'm planning on using throw spell (Gurps Magic 128) and according to this, and my GM, I do half damage with any damaging spells?
"Thrown spells have 1/2D n/a, Max 80,Acc 1; roll against DX-4 or Innate Attack skill to hit."
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No, the "1/2D n/a" listing here means that the spell's half-damage range is the same as its Max range, and thus is
never reduced by 1/2.
Quote:
Originally Posted by Goldgardian
(Also, just want to be sure, that Psychic Guidance Thaumatology: Magical styles Page-29 works with Throw spell)
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Personally, I wouldn't let Psychic Guidance work with Throw Spell - Psychic Guidance requires specialization by spell, and allowing it to work on any spell you happened to throw with Throw Missile is considerably more powerful than I think it's intended to be. I might let it work with a specific combination of Throw Spell and another spell, though. Something like Psychic Guidance (Throw Spell with Create Fire), for instance.