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Originally Posted by lachimba
This a combat/trap encounter.
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Depends on how one implements it. I was picturing more of an initial puzzle involving challenges without gear.
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Regardless, I try to avoid this sort of railroad in any game. Its 100% out in my megadungeon which is all about the players choosing what they want the PCs to do.
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I like to design interesting failure conditions (beyond TPK) in big adventures, so having an "In the Dungeons of the Slave Lords" variant in my back pocket can be a fun way to go. Might not get used, but knowing it's an option allows me to make other design choices with it in mind (e.g., a reference to the Labyrinth of Doom in the mural room). And, as a player, I've certainly wielded my choices in ways that led to capture without it feeling like it was meant to be. Invariably, excellent fun gaming ensues.
In a megadungeon with lots of factions and whatnot, it may be rather likely that the PCs will get in over their heads at some point. Might be interesting to have a Labyrinth of Doom on the map somewhere so that the orcs/troglodytes/shroomkins can drop their naked captives there.
On another note, a fun encounter I remember from one of the Desert of Desolation modules (loved that series) was the neverending pit. It was basically a huge shaft that teleports you back to the top as you are falling. One of the passages crossed the shaft, IIRC. It can simply be a puzzle of how to get across. Or, more interestingly, something is falling past that they need, or must avoid, keeping track of the timing, etc.