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Old 08-26-2016, 08:59 AM   #16
Erling
 
Join Date: Sep 2014
Default Re: Rapid Fire bonus and Rcl

Quote:
Originally Posted by HANS View Post
Basically, you don't understand how full-automatic fire works in real-life.
I must admit that.

Quote:
Originally Posted by HANS View Post
Instead, the controllability of the weapon matters for all the shots in the burst but the first one. Which is exactly how the GURPS rules work. So, no, your proposed rules don't improve the realism at all.
Still Rapid Fire bonus can make the difference between hit and miss. RoF hardly can affect accuracy of the first shot, so it probably affects chance of hitting with other bullets (with at least one of the other bullets). And chance to hit with other bullets in reality seems to be affected by controllability.

Many articles state that US soldiers weren't recommended to shoot M14 in full-auto mode because it was impossible to maintain accuracy and control. How can it be translated into GURPS language? Did generals mean "don't use full-auto, as you won't be able to hit the same enemy more than once anyway"? Or "don't use full-auto, as it won't help you to hit the enemy"? Or that was something related to suppressive fire? But Rcl doesn't even affect Suppressive Fire effective skill as well.
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Last edited by Erling; 08-26-2016 at 09:03 AM.
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