Quote:
Originally Posted by Rupert
N...
Now, I don't use a cap, but I also don't use the optional rule of 1-in-6 Torso hits hitting the vitals, so I just assume that massive damage from ball rounds in full-bore rifles is actually a hit to the vitals. If I were to use a damage cap, I'd also use this rule, plus the similar ones for artery hits, & etc.
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At least that way you get more variation and you don't get the automatic x3 damage (not all those vitals in that picture are equally or immediately 'vital')
and I guess the assumption is larger more powerful bullets leaving larger wound tracks are more likely to hit something bad.
But in that case do you allow people to directly target the vitals then? (and would you apply the penetration cap on that and apply the x3 multiplier afterwards so as not to double dip)
Ultimaltely it's only really going to speed things up unless you getting shot at in working operating theatre the bleeding form such big wounds will get you anyway I guess