Quote:
Originally Posted by Rupert
3e had that, mostly, and it had some odd effects. For example, this means that a 7.62x51mm NATO APHC bullet doing 7d pi- would only ever do 10 x 0.5 = 5HP damage to a 1-HP target. Note that this is insufficient to create a major wound or to 'cripple' a limb. So we have the odd effect of AP rounds from full-bore rifles being unable to drop people or even slow them down unless they are shot 2+ times or a hit in a fairly limited number of places, while standard ball rounds (which generally have very similar wound tracks) can.
|
If ball rounds and AP rounds have very similar wound tracks, then them having wounding factors differing by a factor of two is a problem whether or not it influences a damage cap.