Re: elected guild leader
Wierd. In our games early on people are losing because they aren't strong enough yet, and later on people are losing because everybody is HELPING them lose. They don't lose all the time, but enough that losing a level every time ANYBODY loses a combat is not really worth the extra treasure at all. I don't often find myself with a severe shortage of treasure (especially with the fast play rules, which we always use), but I sometimes find myself with a shortage of opportunities to level up, so losing levels for every lost combat by everybody would be kind of a nightmare.
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