Quote:
Originally Posted by ak_aramis
There are many Traveller elements in the mechanics...
but also many non-traveller elements.
Ship combat feels pretty much like Star Trek.
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That's an odd conclusion. My college roommate said it looked a lot like naval battleship combat games he'd played. It was a lot like exchanges of indirect fire with you having to figure out what percentage of the salvo had hit.
If anyone wonders about the scale it was 5 minute turns with speeds in light seconds per turn and point blank range for combat being 25 light-seconds with max ranges over 1000. A fleet trying to attack Earth could end up taking enfilading fire from Mars.