Quote:
Originally Posted by maximara
The flaw with that reasoning is even early GUIs are designed around the idea of an office with the drive effectively a file cabinet with folders that contain files. The only "abstraction" was the relationship of the icon to the program....
My point is the idea behind GURPS Cyberpunk's Non-Iconographic is nonsensical even by 1990 standards.
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How is not being able to understand a GUI then not a disadvantage?