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Old 07-12-2018, 03:55 PM   #35
Skarg
 
Join Date: May 2015
Default Re: New Followers / Monster Followers

Quote:
Originally Posted by ecz View Post
I had a player once trying to have followers without the talent using charisma and money. He took a good swordman. then he tried to have also a good crossbowman to look for his sides and rear, and he found one. At this point, since the player ignored any possible interation between the two henchmen, I started to create attrition and jealousy. It ended with one killing the other. It was a fun story. When you try to have too many friends without the new followers talent!
Yes, that's representative of most our years of TFT campaign play (and many more years of similar GURPS play after that): Often without formally having Charisma (let alone New Followers), the party considers whether it has enough people for what it's out to do. If not, usually rather than hiring mercenaries (so expensive!), they tend to troll around looking for other adventurer types, talk to them to find out if they seem useful or annoying, and if they seem useful, ask if they want to join their group, usually for "a share to the loot" plus benefits (protection, food, physicker, adventure). Then you get a situation with various NPCs with their own personalities. Sometimes they might kill each other, but that means more loot for everyone left... ;-)

Handling it organically through roleplaying was very fun and one of the major elements of play. So reducing it to "roll 4/IQ to make any NPC your own" didn't fit in.
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