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Old 02-15-2020, 12:05 AM   #6
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: Flexibility and cost of Wildcard Powers vs. Modular Abilities?

Quote:
Originally Posted by dataweaver View Post
Yeah; it's actually more closely related to Using Abilities at Default (GURPS Powers pp.173–174), with the difference between them being that UAaD requires a penalized attributes roll land costs FP to use while a Wildcard Power can be used without either of those requirements but costs four times as many character points.
Also with Abilities at Default your swapping powers instead of using two at a time, most of the time two at once will be a benefit, though sometimes it will be a liability.
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