Quote:
Originally Posted by dataweaver
Yeah; it's actually more closely related to Using Abilities at Default (GURPS Powers pp.173–174), with the difference between them being that UAaD requires a penalized attributes roll land costs FP to use while a Wildcard Power can be used without either of those requirements but costs four times as many character points.
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Also with Abilities at Default your swapping powers instead of using two at a time, most of the time two at once will be a benefit, though sometimes it will be a liability.