Quote:
Originally Posted by ArchonShiva
Writeup on Breath Points, my simplified alternative to The Last Gasp:
Fighting to Exhaustion
Also, a bunch of new session reports with pictures all around the blog.
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I like this idea. Or rather, I really like the 'one pool of stuff I have, three pools of what I'm recovering' idea. Its just mentally simpler than last gasp. No offense to Mr. Cole. I don't know how much I like the numbers, but I haven't played with it.
The system seems to give yet more power to a two on one team-up: a person defending twice a turn either is very good or is going to run out of breath fast. Not to mention the possibility of tag teaming a foe.
Is there a reason evaluate doesn't gain a breath point? I'd have though it takes as little action as aiming.
I like how it hurts builds that rely on a high dodge score: yes, those archetypes exist, but it should be an expensive archetype (compared to what it costs now) and its for the robust swashbuckler with a seemingly inexhaustible supply of energy. I don't know that'd I take it all the way down to -3 though.