View Single Post
Old 04-18-2020, 03:17 AM   #70
On Notice
maximara's Avatar
Join Date: Aug 2004
Location: Sumter, SC
Default Re: Fixing round length in GURPS

Originally Posted by Say, it isn't that bad! View Post
Yes, "magic martial arts" that don't work in the real world will be different.

As for real-world martial arts, watch some matches of various forms of martial arts. If the initial exchange does not result in a win, I have rarely seen a pair of martial artists not start circling.

As for the rest of my statements, position, timing, and footwork are the core of every single practical martial art, and you will not find a single practical martial art that does not use them. These three things; position, timing, and footwork, are recognizable in every single real-world practical martial art.
This is why the list of Martial Arts style over on the GURPSwiki is setup the way it is - techniques as much as skills are what really make a style.

Per the Belt system in GURPS (Classic) Martial Arts some styles take far more work to get to the "black belt" level then others.

For example, Kyokushin has 3 skills and 12 techniques while Isshinryu has 3 skills but only 8 techniques so it is slightly harder to get to the 15 in all skills and learn all techniques for black belt status in the former then the later.

Kalaripayit at 13 skills and 4 techniques is a real "ouchie".

Do "black belts" in radically different styles really circle each other or that something that people at the lower levels do?
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links. Please, provide more then just a title and a page number.

Last edited by maximara; 04-18-2020 at 03:51 AM.
maximara is offline   Reply With Quote