Quote:
Originally Posted by Propjock
I actually did this in the new version, but the relative level and point cost with it. Just having the actual level by itself at the right seemed disconnected.
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You can combine what I said with what munin said:
SkillName–Level<right-aligned tab>
(Difficulty) RelativeLevel [Point Cost]
Notice the color dims everything but the skill name and actual level. For instance:
Archaeology–15<rt.tab>
(H) IQ+2 [12]
Quote:
Thanks. I reinforced the checkbox motive by having the fixed skills now use a larger filled bullet. I think this should allow me to get away with removing extra lines that said, "Total of X points from:" to buy me a few more lines.
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That's an interesting idea, though players would have to be VERY clear on how it works, especially when a template has both fixed traits and a menu, as most do. "Spend the total number of points given in the heading, and you're required to take the ones with filled in boxes." It took me a minute to figure out that's what was going on, and I already know how to use templates.
For typography reasons, I also recommend using a real minus character (−) instead of the keyboard's hyphen-minus (-). It's a pain, but so much nicer. You already appear be using an en-dash for skill levels, so that's good.