Quote:
Originally Posted by Mack_JB
And to top it off, at one point my Ogre, which had M2, when I clicked on two hexes away, moved one hex, did a full 360 degree pirouette, then moved to the second hex. I swear I am not making this up, and I don't drink.
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That could be related to a performance issue I saw earlier, too. On low-powered systems (for example, when I was running in a VM on my Mac; barely enough to be playable), the video card wasn't strong enough to process properly and the system would do very erratic things when displaying the Ogre moving. I would see it constantly move back and forth, spin, etc until I would zoom in to reduce the number of objects it was trying to manage, or pan away to a different area and pan back.
When I changed to running under Wine so the system had "full" access to the real hardware, it didn't do this nearly as much (I've seen maybe once or twice when the system was loaded).