Thread: New Talents?
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Old 01-11-2005, 03:46 PM   #19
warmachine
 
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Join Date: Sep 2004
Location: Reading, England
Default Conditional Talents

I think Talents should also affect some of its listed skills under certain conditions. This creates more possibilities for bizarre talents. Under a Talent, if a skill is listed with a condition, it counts half for calculating Talent cost and the learning time reduction does not apply.

For example:-
Devious Wrecker: Your sly and underhanded perspective of machines is too bizarre for other engineers to second-guess; Armoury (sabotague only), Computer Operations (hacking only), Electronics Repair (sabotague only), Electrician (sabotague only), Electronic Operations (Security), Electronic Operations (Electronic Warfare), Explosives (traps and disarming only), Mechanic (sabotague only) and Traps. Reaction bonus:sabouteurs, burglars and Luddites. 5 points/level
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Last edited by warmachine; 05-16-2009 at 05:35 PM. Reason: Devious Thinker was too vague
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