Thread: New Talents?
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Old 01-10-2005, 11:44 PM   #12
CharlesGriswold
 
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Join Date: Sep 2004
Location: My Fortress of Arrogance somewhere under Richland, Washington, USA.
Default Re: New Talents?

Quote:
Originally Posted by Mirdur
I have some problems with making new talents because them players are coming with suggetions of new talents and the skills they put in the new talents are the ones they have. The fact that guns is only one skill englobing all the guns make this the favored skill to add to a new talents. Also the bonus of +4 seems to me a bit too much, i think it should be +2. Also limit the number of subskills you get the talent bonus.

Maybe I think this only because the game hasn't yet started.
As it says in page B91, under the Custom Talents heading, "the GM's word is law". If you, as a GM, don't like a player-created talent, don't allow it. Also, the bonus given by the Talent depends on the level at which it's taken.

On the other hand, this thread is not the place to discuss the merits of the Talent advantage. Other "new talent" threads have already been derailed by this very issue, and we don't need that happening here.
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