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Old 09-21-2018, 11:38 PM   #1
lugaid
 
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Join Date: Aug 2004
Location: Seattle, WA USA
Default Spirits Hearing Their Own Name

In GURPS Voodoo, one of the powers available to spirits is to hear their own name whenever it is "ritually invoked", with examples being a person remembering them at the graveside of the spirit's previous body, a sorcerous conjuration, or whatever. This seems like a very useful ability for a setting I have in mind, so I set about trying to figure out how to work it up in 4E terms. Unfortunately, it isn't obvious how that would work in game mechanics. Should I just label it a Perk and call it good, or am I missing something that would make the ability worth more than a single point?
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