Thread: Flight Skills
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Old 09-18-2017, 05:23 PM   #7
Bilanthri
 
Join Date: Jul 2016
Default Re: Flight Skills

Coming from a background in Palladium games myself, the generalizations of GURPS can seem a bit odd. But I agree that specialization/familiarity is the way to handle these issues.

Look at the Guns skill (p. B198) as a prime example. All the wide array of different characteristics found in various firearms are grouped together under the single word "Guns". You must specialize, with most of the specialties defaulting to the others at -2. In fact, the Rifle specialty is used to describe this exact sort of scenario:

Quote:
Familiarity is crucial here! Guns (Rifle) covers both bolt-action 12.7mm sniper rifles and 5.56mm assault rifles, but going from one to the other gives you -2 for weapon type (12.7mm to 5.56mm), -2 for action (bolt-action to self-loader), and -2 for grip (bipod to hand-held), for a total of -6 to skill until you familiarize yourself with all the differences.
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