Quote:
Originally Posted by AstralWanderer
I thought that discussion was more about interlinked scenarios, where the result of one can affect the next, etc via options like surviving unit carry over.
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To me, that's a meta-game. What are the rules for how to adjust forces based on which units survive?
We could also talk about rules for whether and how to rest troops between the fights and so on.
In other words, there are different kinds of meta-game. Some may be mutually exclusive. Some might work well together.
I just want to kick the tires on a game beyond the individual scenarios, however it may work.