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Originally Posted by Bruno
Sorry about the mass reply here...
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Worse things have happened around here. I'm going to snip a bit to focus my comments.
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So? They're a totally new race to 4e, as far as I can tell (unless they're from Eberron - I'm not really familiar with that setting. I don't have a problem with them introducing new core races. There were certainly enough Half-Dragons floating around in 3e/3.5 that I can see why they chose to make a draconid race "core" - they're less twinky than Half-Dragons but should keep the "KEWL DRAGON" set happy. (I'm one of the KEWL DRAGON set, for reference. I mock myself because I care. :)
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Well, I think I now know why the Dragonlance setting got pulled back into WotC, because they were working on this race. I think part of my chagrin about this is that if the Gnomes were a bit too unbalancing to be a core race, then what the heck are the Dragonspawn then?
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Unfortunately you're outvoted by the dollars spent by the teeming hordes of teenagers who are playing the game. I suspect it has a lot to do with the bulk of the D&D market beeing teenagers. I've mentioned it before that part of the fundemental nature of teens is the drive to find out what the rules of being a person are - often by pushing the boundaries to find out where they get yelled at (say, by being gaming munchkins).
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There are teeming hordes of teenagers playing D&D out there?
Where?
I thought they were all playing WOW online. ("Hey you kids, get offa my lawn!!")
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I've always had the stance that what races/classes I allow into my campaign is my domain. I've had D&D campaigns where no arcane spellcasting classes were alowed and no pure clerical casters, or where the only race choice allowed was Human (or Elf, in one case). I frequently forbid half-orcs to save on angst over ork stabbing.
Are you disqualifying Eladrin, Dragonspawn, and Tieflings because they don't fit your campaign world? If so, go for it!
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Well, yeah, but the point is that in just about any campaign I'd create except for specifically "mondo magic" campaigns, I'd ban those three. D&D 4.0 is starting to make the mid- and low- magic campaigns harder to justify. At least in 3.0 and earlier editions, you could accomodate a low-magic campaign a bit more easily.
--Mike L.