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Old 01-23-2018, 10:52 PM   #6
Chernobyl
 
Join Date: Oct 2004
Location: California
Default Re: Car Wars at Conquest Sacramento 2018 March 23-25

I've posted a pdf of the arena map at boardgamegeek.
here is a link:
https://boardgamegeek.com/filepage/1...uel-exposition
10 gates, 5 teams of two cars.
weapon fire is not allowed until your car has fully crossed a checkered line (A, B, C, D, or E). The checkered lines adjacent to your gate do not count for this.
The dark grey walls near the checkered lines are short enough that you may shoot over them with turrets. They have 15DP, causing this much damage will create a breach 1/4" (x3) in size. I plan to have small stickers to represent these breaches.
Walls that are black lines are essentially indestructible and tall enough to block all weapons fire across them.
The light gray area is the upper level. This is 2" (30 feet) above the ground level. Gates 3,4,7, and 8 are on this upper level. Vehicles on the ground level may pass under the upper level in 2 locations: The entry bridges for 7 and 8; and a tunnel (shown as dotted lines) between a ramp and the gate area for 5 and 6.
There are two ramps between upper and lower levels. Each of these ramps has curves such that using them for jumps is impossible. The upper ramp (near the bridges) is steeper than the lower ramp (near the tunnel). Driving up the upper ramp drops speed by 15 mph and increases it by 15 mph going down. The lower ramp changes vehicle speed by 10 mph.
The shaded green areas are solid staircases covered with grass on top. Each level is 1/4" difference in height, so are impossible to go up them without jump jets. Vehicles which drive off the upper level begin falling immediately, see the jumping and falling rules in the Car Wars Compendium. Maneuvers in grassy areas are +1D in difficulty without offroad tires due to the wet grass. They are flat and level and so there is no damage or other hazard associated with off road travel.
Scoring:
5 Points for completely crossing a checkered line
5 points for finishing a trip up or down a ramp
5 Points for Firepower or Mobility kill (of a vehicle on a different team!)
20 points for fully crossing all checkered lines.
Must exit the arena for your points to score.

Last edited by Chernobyl; 01-26-2018 at 08:38 PM. Reason: added arena notes
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