Re: [Basic] Skill of the week: Esoteric Medicine
Regarding Icelander’s discussion:
I want to interpret Esoteric Medicine broadly, because my experience with forms of alternative medicine seems to be people who practise one tend to practise another. My grandmother was/is a reflexologist, an aromatherapist and a masseuse, also does reiki, and probably a few other disciplines I can’t remember. I would hesitate to assume she has the Esoteric Medicine skill 4 times. I also think of people on the Psychetruth Channel and often the masseurs are also yogi, or some other speciality.
On the other hand, the Esoteric Medicine skill says a "specific" tradition – chi treatment & yin/yang healing are listed as two separate examples. Otherwise I would go for “Traditional (Regional) Medicine” or “Traditional Energy Medicine” as systems.
I think the problem is because Esoteric Medicine is not scientific, that makes it not as clearly defined as the scientific disciplines. I think Kachin Bando is fine for using as a tradition, even if the methods used within that tradition seem largely unrelated (after all, it’s a Hard skill, so it should cover a fair amount).
Unrelated:
I did take Esoteric Medicine: Necromantic as a skill – being the skill for treating demons or undead or similar creatures for which the rules of conventional biology do not apply. Or zombies with “will become a skeleton” - they don’t have Injury Tolerance: No Brain or No Vitals, so clearly trauma to those areas is a big deal, but them naturally rotting away isn’t harmful to the creature. So I used Esoteric Medicine for the skill of skeletonising a zombie without killing it (because skeletons are cleaner).
Also I liked the idea of vampires who might not have Dependency: native soil, but might still treat their wounds by sprinkling grave soil or such over them, making the whole “rest in your grave” thing seem more appropriate.
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