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Old 01-17-2019, 07:19 AM   #14
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Connecting point total to what you can buy with it.

Quote:
Originally Posted by Malfi View Post
I guess the official solution to high point games is that the players are very precise and specific about what their character can do and THEN they work with the dm to build on that vision with all the tools GURPS gives you. If you do this the game ends up being much more balanced. If you just build the character using the tools GURPS gives you to create the best possible combinations then yes problems arise.

That said my approach does inject a more objective framework that I think fits certain kind of games and genres, so I could see it as a way to lessen the oversight needed.
What you say is partially right for my campaigns, but only partially. I did considerable oversight in a 75-point campaign about 14-year-old magically talented boys enrolling in a medieval university with a Faculty of Magic; being an active GM who works with players on appropriate character creation is part of my approach at any point value, from 50 to 1500.
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