Re: [Basic] Disadvantage of the week: Callous
My first Gurps character had Callous. He was a telepath in an ISWAT-like setting who specialized in rewriting minds. I played him as being a reluctant killer, not because of sympathy, but because why kill someone when you can turn them onto your side? (yes, he could make permanent changes)
I think the GM described him as "Pragmatic", and he was a lot of fun to play-- if a little ruthless.
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