Quote:
Originally Posted by coronatiger
When I'm the GM, I don't intentionally make obstacles that are too powerful for the PCs. There should be some risk of failure, but failure shouldn't be fatal unless the players' dice rolls are really bad AND the opposition actually wants to kill them.
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Here's where I differ. I routinely make obstacles that are too powerful for the PCs. They can run, and adventure elsewhere, and maybe come back when they're more powerful or have some way of defeating the obstacles.