Quote:
Originally Posted by nudj
That is a grossly unfair response.
A clarifying post from Mr. Reed would be nice, instead of attacks against anyone who, logically, thinks the GURPS line is "dead".
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I am sorry that you found my reply unfair. It was not, however, an attack. It was a statement of fact:
- The Dungeon Fantasy Roleplaying Game, while based on GURPS, isn't GURPS . . . it's the Dungeon Fantasy Roleplaying Game. Its success or failure shouldn't be taken as GURPS' success or failure.
- What sells profitably, what sells unprofitably, and what doesn't sell at all isn't knowable so much as discoverable. I was sharing our latest discoveries.
- What we've discovered that would affect GURPS is that a specific format isn't particularly viable right now. That format is inherently prone to the sorts of things that made the Dungeon Fantasy Roleplaying Game costly, and would probably have the same problems if used for GURPS.
My comment that people have the right to a choice is the opposite of an attack – it's an endorsement! I'm all for respecting others' choices. It's just that we can't always deliver those.
And as I confessed, I have a vested personal interest in making sure "we can't deliver choice X for
GURPS" isn't read as "we can't deliver
GURPS," as the latter leads to rumors that could actually end my livelihood.