Re: How common are healing potions?
Point I feel is worth making: Give your players less money, and the list price of healing potions (as well as many other useful items) becomes a major factor limiting their use.
Also, if characters don't tend to make a lot of money from adventuring, talents that let them earn money at regular jobs become important! Plus, it makes sense from a worldbuilding perspective: if adventuring is reliably more lucrative than working a regular job, just about everyone will spend their weekends tromping through the wilderness looking for things to kill. If that's not the case in your setting, there's probably a good economic reason for it.
As for alternate modes of healing: Physicker and bed rest is where it's at. I've also introduced a healing spell in my campaign, which works much more slowly than a potion but is easily within the reach of the average party wizard.
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