View Single Post
Old 07-18-2020, 08:11 AM   #41
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Experience Points

Nice write up Nils.

Like you I have made changes to the XP system. I made small changes because I try to avoid house rules (other than rulings on the rules), but the XP system simply needed correction. These are what I have done:

1) I borrowed hcobb's idea from his house rules page: every time you add an IQ point you get 500 XP that may only be spent on talents & spells. This is essentially the same as your talent point idea. It stops the nonsense with beginning characters all having IQ16 and keeps advancement clear.

2) Doubling the XP given per session. 25 to 100 is just too slow. Also every session the GM should give extra XP for deeds. Deed rewards should be significant as it will drive more desired behavior (win win).

I have not come up with a solution for spell & talent gain and mana staff gain being unattractive for beginning characters. I am considering reducing the cost of spell & talent gain to 250 XP per point (and leaving mana untouched).
Axly Suregrip is offline   Reply With Quote