Quote:
Originally Posted by Chris Rice
The best way to maintain TFT as it is, but still allow a D&D style dungeon crawl, is to have the means of healing be external to the party. So for instance, the party have a potentially deadly encounter where some are wounded and perhaps killed - normally, they'd have to exit the dungeon and return to base to heal up. But deeper in the dungeon is a magical healing pool or a Wizards study with healing potions or something of that nature. This allows the survivors to continue with their mission. As long as these sort of dungeons are an occasional foray this won't feel too contrived.
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And for many years, this is what I did. I even had demonic vending machines in some dungeons that dispensed potions (at a 20% markup from list prices). They were protected by some infernal being named TOM’S...
https://en.m.wikipedia.org/wiki/Tom%27s_Snacks
But it DID feel contrived.