Quote:
Originally Posted by JMason
IMO, this is something that should be allowed w/o a Perk, probably with a penalty. It doesn't seem to overly cinematic and isn't supernatural, so why "feature gate" it with a "must have trait"?
(clipped)... why should this particular task be set that way?
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Really good point and question. Right now I like the sacrificial dodge, and I like the idea of there just being a chance if you make it by enough of getting the shield in the way along with the sacrificial dodge, since to block you'd have to interpose yourself anyway.
As for Parry... I'm thinking it might just be part of the normal series of parries (counting for the cumulative penalty for multiple parries), with maybe an additional -2 since it's a hex away and would be harder to do than a parry to protect yourself.