Quote:
Originally Posted by Flyndaran
I've done those other things dozens to hundreds of times but only once hurt my back.
Once you feel the need to require sequential critical failures to model something properly, I think it should just be ignored in game.
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I mean, when we have critical hits, we roll on a table, and the most common results are "normal damage". I don't see why a critical failure wouldn't be pretty much a similar thing. I'm sure we probably make plenty of critical failures through-out the course of a week, or even a day, we only notice the ones that cause us real discomfort.