Re: Ranged Combat and Rapid/Deceptive Strike
It really depends how exploitative your players are. I’ve played a lot of DFRPG templates by now in combat-heavy games, and outside of a high-points wizard ripping at the threads of creation, nothing comes close to a scout in my hands for both all-around usefulness, hoarding screen time and sheer all-purpose slaying capacity.
Lack of ranged Rapid Strike, Deceptive Attack and bow feints is what keeps me from completely upstaging the entire party.
On the other hand, a GM may well allow both and never notice anything wrong. GURPS bow combat can be a tricky beast.
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Per-based Stealth isn’t remotely as awkward as DX-based Observation.
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