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Old 05-24-2017, 11:33 PM   #725
boston1322
 
Join Date: May 2017
Default Re: Member House Rules

1. When a Munchkin is in combat, he may not voluntarily change his race, class, faction, etc. for any reason (like trying to avoid penalties during combat). If a Munchkin is hit with a curse, he may not discard any active race/class/faction/etc. to avoid the curse.

2. Kneepads of Allure are used as a one-shot.

3. We do not turn inventory cards sideways. Instead, we each have a top row of cards for equipped items, hirelings/steeds, and race/class/faction/etc. cards. Then we each have another row of cards (just below the other) for inventory items.

4. Any card like Big Joe (which can switch between Hireling and Steed) cannot swap to avoid a curse card. For example, "kill the hireling" kills Big Joe if he is a hireling when it is played. He cannot swap over to a Steed to avoid the curse. The card that requires the low die rollers Steed to be eaten by the party, would kill off Big Joe as well. He cannot swap to hireling to avoid being eaten.
This is consistent with rule 1 above. When any curse/combat event occurs, Minchkins are locked in to their current status until the event is resolved.
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