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Old 02-27-2019, 05:51 AM   #7
Varyon
 
Join Date: Jun 2013
Default Re: Conditional Injury (Pyramid #120) thoughts

Replacing the damage roll with a simple 1d roll (abstractly representing how well the attack hit) is something I’ve considered, although my system treated lower rolls as better (to keep with the general “roll low” mentality of GURPS). I’ll be away from home for a while, but when I get back I’ll check my notes and see how it would play with this. It was a part of my planned Armor Overhaul, which basically got abandoned (well, frozen, which is part of why my blog hasn’t had updates in such a long time) when I couldn’t figure out how to model real world armor penetration properly (and yet in a gameable fashion, ready for appropriate cinematic modifications).
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