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Originally Posted by ericbsmith
I don't think you really want that for all traits. There are many traits which need the modifiers printed to make sense; from weapon quality modifiers to disadvantages with Self-Control numbers.
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True, though I could work around that by adding relevant details to the Name (Name Extension) description. E.G. a Sword with the cheap modifier would renamed Cheap Sword or Sword (Rusty, old). A disad like Greed with a SC would be written as Greed (12 or less), which is visually indistinguishable. This is something I do it anyway, so it's not out of my way.
Quote:
Originally Posted by ericbsmith
What /might/ be useful is a way to hide the modifiers from a specific trait. Or perhaps a way to hide specific modifiers.
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Those would be helpful! As far as I can tell Hidden Traits are a function of templates only, and there doesn't seem to be a way to tag individual traits to be hidden, let alone modifiers.
Quote:
Originally Posted by ericbsmith
Alternative: Keep two copies of the character as two different ledgers, one with the modified advantages and one with the new advantage with the new cost for printing.
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That looks like that's what I'll end up doing, thank you.