Quote:
Originally Posted by Anthony
Realistically this is going to be super boring (the geological processes that create concentrated veins of ore don't exist in asteroids, so much a question of whether it's mostly silicates or mostly nickel-iron, plus ice in the outer system), but that doesn't make for much of a game.
I would avoid using random tables, though, because the interesting thing from a campaign standpoint isn't the mining itself, it's the shenanigans around the mining (claim jumping, etc).
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I see what you mean. It might work if you devised a system that said you can mine X number of silicates per day and your prospectors determined this belt has Y amount of resource. Then you could create problems for them over the duration of time it would take mining a specific belt, moon, etc.